Iron Nest DB

Reference

Punchcards

Action cards you feed into the Iron Nest. Each costs requisition and triggers an effect — movement, recon, shell loading and more.

AP Shell
AP Shell10

Armour-piercing shell, minimal bursting charge. Minimal blast radius.

Shell load

10 requisition

APHE Shell
APHE Shell15

Armour-piercing shell, medium bursting charge. Medium blast radius.

Shell load

15 requisition

ATMC Shell
ATMC Shell666

Experimental fissile-core shell. Theorised sustained chain-reaction. Effects untested.

Shell load1 use

666 requisition

CLMN Shell
CLMN Shell17

Cluster shell, six HE bomblets scattered on impact. Effective against infantry and vehicles.

Shell load

17 requisition

CYAN Shell
CYAN Shell28

Cyanogen gas shell. Lethal to units in the open. Fortified units unaffected.

Other

28 requisition

DRIL Shell
DRIL Shell3

Blind-loaded practice shell. Concrete-filled, inert. Minimal effective radius.

Shell load

3 requisition

EMERGENCY MOVE !
EMERGENCY MOVE !65

Immediately reposition to an unknown location, pause CBT.

Movement

65 requisition

EQKE Shell
EQKE Shell26

Armour-piercing shell, deep-penetrating delayed subterranean burst. Large blast radius.

Shell load

26 requisition

FLCH Shell
FLCH Shell20

Flechette shell. Large area of effect. Lethal only to infantry on foot in the open.

Shell load

20 requisition

Forward Observer (Bearing to enemy)
Forward Observer (Bearing to enemy)6

Forward Observer (FO) gives intel to nearest enemy.

Intel

6 requisition

Forward Observer (Distance to enemy)
Forward Observer (Distance to enemy)1

Forward Observer (FO) gives intel to nearest enemy.

Intel

1 requisition

Forward Observer (Veteran)
Forward Observer (Veteran)1

Forward Observer (FO) gives intel to nearest enemy.

Intel

1 requisition

HCHE Shell
HCHE Shell18

High-capacity high-explosive shell. Thin-walled, maximum bursting charge. Large blast radius.

Shell load

18 requisition

HE Shell
HE Shell10

Medium-capacity high-explosive shell. Medium blast radius.

Shell load

10 requisition

INCN Shell
INCN Shell12

Incendiary shell. Ignites a fire on impact, medium radius. Chance to spread.

Shell load

12 requisition

LE Shell
LE Shell8

Medium-capacity low-grade explosive shell. Small blast radius.

Shell load

8 requisition

Listening Post
Listening Post1

A Listening Post provide intel to enemy artillery positions when they open fire.

Intel

1 requisition

Listening Post (Artillery flash notifier)
Listening Post (Artillery flash notifier)1

A Listening Post provide intel to enemy artillery positions when they open fire.

Intel

1 requisition

Listening Post (Impact observer)
Listening Post (Impact observer)1

A Listening Post provide intel to enemy artillery positions when they open fire.

Intel

1 requisition

Move Direction
Move Direction10

Move the Iron Nest a set distance in a specific direction.

Movement

10 requisition

MSTD Shell
MSTD Shell

Get 1 mustard (YX) blister agent shell

Shell loadAuto-eject

Not normally purchasable

PCLM Shell
PCLM Shell15

Parachute-delayed cluster shell. Six HE bomblets. Staggered impacts 10 seconds apart.

Shell load

15 requisition

PHGN Shell
PHGN Shell10

Phosgene choking gas shell. Units flee the cloud. If suppressed, they die in it.

Shell load

10 requisition

Position Report
Position Report3

Local logistics convoy report Iron Nest: positional intel.

Intel

3 requisition

Powder Charges
Powder Charges5

20 Powder Charges

Utility

5 requisition

PRPG Shell
PRPG Shell7

Propaganda leaflet shell. Suppresses enemy troops under the glory of Castile. Chance to induce desertion.

Shell load

7 requisition

Scout Plane
Scout Plane60

Request Scout Plane Flyover Location

Recon1 mission

60 requisition

Scout Plane (single use)
Scout Plane (single use)15

Request Scout Plane Flyover Location

Recon1 use

15 requisition

SMK Shell
SMK Shell2

Covering smoke shell. Non-lethal, allied units advance toward the impact point.

Shell load

2 requisition

STAR Shell
STAR Shell2

Parachute-delayed illumination shell. Lights the target area for scouting.

Shell load

2 requisition

TEAR Shell
TEAR Shell8

Chloroacetophenone gas shell. Suppresses units, and reveals any hidden ones.

Shell load

8 requisition

THRM Shell
THRM Shell22

Thermal incendiary shell. Ignites a fire on impact, large radius. High chance to spread.

Shell load

22 requisition

WP Shell
WP Shell10

White phosphorus shell. Units flee the cloud, or die if suppressed. Chance to ignite fires.

Other

10 requisition