Reference
Punchcards
Action cards you feed into the Iron Nest. Each costs requisition and triggers an effect — movement, recon, shell loading and more.

Armour-piercing shell, minimal bursting charge. Minimal blast radius.
10 requisition

Armour-piercing shell, medium bursting charge. Medium blast radius.
15 requisition

Experimental fissile-core shell. Theorised sustained chain-reaction. Effects untested.
666 requisition

Cluster shell, six HE bomblets scattered on impact. Effective against infantry and vehicles.
17 requisition
Cyanogen gas shell. Lethal to units in the open. Fortified units unaffected.
28 requisition

Blind-loaded practice shell. Concrete-filled, inert. Minimal effective radius.
3 requisition

Immediately reposition to an unknown location, pause CBT.
65 requisition

Armour-piercing shell, deep-penetrating delayed subterranean burst. Large blast radius.
26 requisition

Flechette shell. Large area of effect. Lethal only to infantry on foot in the open.
20 requisition

Forward Observer (FO) gives intel to nearest enemy.
6 requisition

Forward Observer (FO) gives intel to nearest enemy.
1 requisition

Forward Observer (FO) gives intel to nearest enemy.
1 requisition

High-capacity high-explosive shell. Thin-walled, maximum bursting charge. Large blast radius.
18 requisition

Medium-capacity high-explosive shell. Medium blast radius.
10 requisition

Incendiary shell. Ignites a fire on impact, medium radius. Chance to spread.
12 requisition

Medium-capacity low-grade explosive shell. Small blast radius.
8 requisition

A Listening Post provide intel to enemy artillery positions when they open fire.
1 requisition

A Listening Post provide intel to enemy artillery positions when they open fire.
1 requisition

A Listening Post provide intel to enemy artillery positions when they open fire.
1 requisition

Move the Iron Nest a set distance in a specific direction.
10 requisition

Get 1 mustard (YX) blister agent shell
Not normally purchasable

Parachute-delayed cluster shell. Six HE bomblets. Staggered impacts 10 seconds apart.
15 requisition

Phosgene choking gas shell. Units flee the cloud. If suppressed, they die in it.
10 requisition

Local logistics convoy report Iron Nest: positional intel.
3 requisition

20 Powder Charges
5 requisition

Propaganda leaflet shell. Suppresses enemy troops under the glory of Castile. Chance to induce desertion.
7 requisition

Request Scout Plane Flyover Location
60 requisition

Request Scout Plane Flyover Location
15 requisition

Covering smoke shell. Non-lethal, allied units advance toward the impact point.
2 requisition

Parachute-delayed illumination shell. Lights the target area for scouting.
2 requisition

Chloroacetophenone gas shell. Suppresses units, and reveals any hidden ones.
8 requisition

Thermal incendiary shell. Ignites a fire on impact, large radius. High chance to spread.
22 requisition
White phosphorus shell. Units flee the cloud, or die if suppressed. Chance to ignite fires.
10 requisition