Iron Nest DB
All ammo
EQKE Shell

EQKE Shell

EQKE

Armour-piercing shell, deep-penetrating delayed subterranean burst. Large blast radius.

Stats
Damage2
Base speed0.7
Impact radius0.55
Projectiles1
H. dispersion0
V. dispersion0
Max powder charge6
Default charge3
Requisition cost26 requisition
Powder charge → range
ChargeMinMaxSpeed ×
1050.30
20100.44
30150.58
40200.72
50250.86
60301.00

The powder-charge range table is identical for every shell — charge sets distance, not the payload. What changes between shells is the damage and blast below.

Work out the firing solution for EQKE at any range.

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How EQKE compares
Damage
AP(Armour — minimal burst)
2
APHE(Armour — medium burst)
2
ATMC(Experimental fissile core)
2
CLMN(Cluster — six HE bomblets)
1
CYAN(Gas — lethal in the open)
1
DRIL(Practice — inert)
1
EQKE(Armour — delayed subterranean)
2
FLCH(Flechette — infantry only)
1
HCHE(Heavy blast)
1
HE(Fragmentation)
1
INCN(Incendiary — medium radius)
1
LE(Low-grade explosive)
1
PLCM(Cluster — parachute-delayed)
1
PHGN(Gas — choking, units flee)
1
PRPG(Propaganda — suppression)
1
SMK(Smoke screen)
1
STAR(Illumination)
0
TEAR(Gas — suppress and reveal)
0
THRM(Incendiary — large radius)
1
WP(White phosphorus)
0
EMPT(Practice — no payload)
1
Blast radius
AP(Armour — minimal burst)
0.15
APHE(Armour — medium burst)
0.25
ATMC(Experimental fissile core)
3
CLMN(Cluster — six HE bomblets)
0.5
CYAN(Gas — lethal in the open)
0.75
DRIL(Practice — inert)
0.07
EQKE(Armour — delayed subterranean)
0.55
FLCH(Flechette — infantry only)
0.62
HCHE(Heavy blast)
0.55
HE(Fragmentation)
0.25
INCN(Incendiary — medium radius)
0.25
LE(Low-grade explosive)
0.15
PLCM(Cluster — parachute-delayed)
0.15
PHGN(Gas — choking, units flee)
0.62
PRPG(Propaganda — suppression)
0.5
SMK(Smoke screen)
1
STAR(Illumination)
0.5
TEAR(Gas — suppress and reveal)
0.75
THRM(Incendiary — large radius)
0.35
WP(White phosphorus)
0.75
EMPT(Practice — no payload)
1