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Smoke (SMK)
SMKGet 1 white phosphorus smoke shell
Stats
Damage1
Base speed0.7
Impact radius1
Projectiles1
H. dispersion0
V. dispersion0
Max powder charge6
Default charge3
Powder charge → range
| Charge | Min | Max | Speed × |
|---|---|---|---|
| 1 | 0 | 5 | 0.30 |
| 2 | 0 | 10 | 0.44 |
| 3 | 0 | 15 | 0.58 |
| 4 | 0 | 20 | 0.72 |
| 5 | 0 | 25 | 0.86 |
| 6 | 0 | 30 | 1.00 |
The powder-charge range table is identical for every shell — charge sets distance, not the payload. What changes between shells is the damage and blast below.
Work out the firing solution for Smoke at any range.
How Smoke compares
Damage
AP(Armor / bunkers)
2
HCHE(Heavy blast)
1
HE(Fragmentation)
1
PYRO(Incendiary)
0
PGAS(Gas — area denial)
1
STAR(Illumination)
0
SMK(Smoke screen)
1
TGAS(Gas — suppression)
1
EMPT(Practice)
1
Blast radius
AP(Armor / bunkers)
0.15
HCHE(Heavy blast)
0.55
HE(Fragmentation)
0.25
PYRO(Incendiary)
1
PGAS(Gas — area denial)
0.75
STAR(Illumination)
0.2
SMK(Smoke screen)
1
TGAS(Gas — suppression)
1
EMPT(Practice)
1