Iron Nest DB

Reference

Story & setting

You are a gun. Everything you know about the war arrives as a typed dispatch from someone who is not in the room, and every place you shell is a real name on a real map.

Castile, and the war against the anti-monarchists

IRON NEST is set in an alternate Spain. You serve Castile — a monarchy whose every dispatch closes Glory to Castile — against forces the state only ever calls the anti-monarchists. The campaign is driven by a figure named only as the General, whose stated aim is the peaceful unification of the peninsula, and who is introduced to you through newspapers that praise him.

The game never lets you see the war directly. You read it in propaganda — the same dispatches that call a shelled ceremony proof of the enemy's barbarism, and a retaken city almost majority intact. Those clippings are collected on the dispatches page, and reading them in order is the closest the game comes to telling you what it thinks of your orders.

The campaign runs 1927 to 1928

Oct–Nov 1927
Aranjuez

Anti-monarchist artillery falls on a civilian quarter during a ceremony honouring the General's pursuit of peace.

19 Dec 1927
Ciudad Real

The Royal City is retaken. The Ministry reports it almost majority intact.

Jul 1928
Gibraltar

HMS Rockingham is destroyed at anchor overnight; France apologises to Britain in September.

1 Nov 1928
Outskirts of Barcelona

The anti-monarchists' last organised military force is destroyed. Only Barcelona remains.

Dates are the datelines printed on the in-game newspapers. All 14 maps sit on the Iberian peninsula, from the Bay of Cádiz to coastal Catalonia.

Where the gun came from — and who Anton is

The best-written thing in the game is a letter from a naval officer who never appears. His ship was a Kaiserliche Marine dreadnought transferred to Castile and renamed for the king. He declined to rename her turrets, on the grounds that renaming a ship is bad luck and he saw no reason to press their fortune further. So the turrets kept their German names, and the one in his sightline from the bridge was called Anton.

“Many years is a long time to share a horizon with something. … I was told the turrets were going to a new programme. I did not ask which one.”

That programme is the Iron Nest. The emplacement you operate is that ship's main armament, dug into Spanish hillsides — which is why the console has a Left Gun and a Right Gun rather than one barrel. Much later, after a costly breakout, a Vice Admiral signs off not to the Iron Nest but to Anton. The game has been telling you who you are the whole time.

One footnote for the pedantic: the letter names the king Alfonso XIII in one revision and Alonso XIII in another. Alfonso XIII was the real king of Spain across this period, so the former is likely intended — but the game ships both, and we would rather say so than pick one and call it canon.

How it ends

The campaign closes at Barcelona, which the Ministry frames as one final choice. There are 4 endings, each tracked as its own commendation, and the last order you are given before the credits is not about Barcelona at all — it is that tomorrow the march north across the Pyrenees begins.

We've left how each ending is reached off this page. If you want that, the medals page lists all 30 commendations including the ending ones — so treat that as the spoiler door.

Common questions

What country is IRON NEST set in?

An alternate Spain. You serve Castile, a monarchy fighting anti-monarchist forces across the Iberian peninsula, and the operations run through real places — Ciudad Real, Cádiz, Cartagena, Valencia, Seville, Gibraltar and Barcelona.

When does IRON NEST take place?

Between late 1927 and late 1928. The in-game newspapers are datelined, running from Aranjuez in the autumn of 1927 to the outskirts of Barcelona on 1 November 1928.

What is the Iron Nest?

A land emplacement built from the main turrets of a scrapped dreadnought. The ship had been transferred to Castile from the Kaiserliche Marine and renamed for the king; when she was broken up, her turrets were sent to a new programme. That programme is the gun you operate.

Who is Anton in IRON NEST?

Anton is the turret — you. Her old captain kept the German turret names rather than renaming them, and Anton was the one in his sightline from the bridge. Later in the campaign a Vice Admiral thanks the Iron Nest by that name.