Field manual
Guides
Walkthroughs for the gunnery loop and every operation. Each guide links to the interactive tools on this site so you can practice the math before you load a shell.
First firing solution
Turn a spotter report into bearing, range and powder charge — the core gunnery loop.
Read guideOperations walkthrough
Every operation in order, suggested play sequence, and what each one teaches.
Read guideCounter-battery
Operation 4 made solvable — triangulate, survive the timer, find the hidden guns.
Read guideHow-to guides
Quick answers: loading shells (and why you can't unload one), restart the engine, measure on the map, aim the Scout Plane.
Read guideSpotters
Reading a forward observer's report, crossing two bearings onto a target, and when the 0.5° margin starts to bite.
Read guideMap icon keys
All 70 counters the tactical map draws — what the frame, the staff and the bracket each tell you before you fire.
Read guideThe guns
800mm, two guns laid separately, six powder charges and 30 km of reach — and why the 580mm is not yours.
Read guideCheats
There are none — no codes, no console. What the game gives you instead, and how the requisition economy actually pays.
Read guideStory & setting
Castile's war in an alternate 1927 Spain, the dispatch propaganda, and where the gun came from.
Read guideControls
Default keyboard and mouse bindings, how the mouse-operated valves work, and the settings to change first.
Read guideCampaign map
The operation structure at a glance — the tutorial spine, the two free modes, and each op's briefing and rewards.
Read guide