Iron Nest DB

Reference

Ammunition

The Iron Nest fires 21 shell types. Each has its own damage, blast radius, dispersion and requisition cost — the powder-charge range table is shared. Pick a shell for full ballistics.

AP Shell
AP ShellAP

Armour-piercing shell, minimal bursting charge. Minimal blast radius.

Damage
2
Blast
0.15
Cost
10
APHE Shell
APHE ShellAPHE

Armour-piercing shell, medium bursting charge. Medium blast radius.

Damage
2
Blast
0.25
Cost
15
ATMC Shell
ATMC ShellATMC

Experimental fissile-core shell. Theorised sustained chain-reaction. Effects untested.

Damage
2
Blast
3
Cost
666
CLMN Shell
CLMN ShellCLMN

Cluster shell, six HE bomblets scattered on impact. Effective against infantry and vehicles.

Damage
1
Blast
0.5
Cost
17
CYAN Shell
CYAN ShellCYAN

Cyanogen gas shell. Lethal to units in the open. Fortified units unaffected.

Damage
1
Blast
0.75
Cost
28
DRIL Shell
DRIL ShellDRIL

Blind-loaded practice shell. Concrete-filled, inert. Minimal effective radius.

Damage
1
Blast
0.07
Cost
3
EMPTY ShellEMPT
Damage
1
Blast
1
Cost
Not normally purchasable
EQKE Shell
EQKE ShellEQKE

Armour-piercing shell, deep-penetrating delayed subterranean burst. Large blast radius.

Damage
2
Blast
0.55
Cost
26
FLCH Shell
FLCH ShellFLCH

Flechette shell. Large area of effect. Lethal only to infantry on foot in the open.

Damage
1
Blast
0.62
Cost
20
HCHE Shell
HCHE ShellHCHE

High-capacity high-explosive shell. Thin-walled, maximum bursting charge. Large blast radius.

Damage
1
Blast
0.55
Cost
18
HE Shell
HE ShellHE

Medium-capacity high-explosive shell. Medium blast radius.

Damage
1
Blast
0.25
Cost
10
INCN Shell
INCN ShellINCN

Incendiary shell. Ignites a fire on impact, medium radius. Chance to spread.

Damage
1
Blast
0.25
Cost
12
LE Shell
LE ShellLE

Medium-capacity low-grade explosive shell. Small blast radius.

Damage
1
Blast
0.15
Cost
8
PCLM Shell
PCLM ShellPLCM

Parachute-delayed cluster shell. Six HE bomblets. Staggered impacts 10 seconds apart.

Damage
1
Blast
0.15
Cost
15
PHGN Shell
PHGN ShellPHGN

Phosgene choking gas shell. Units flee the cloud. If suppressed, they die in it.

Damage
1
Blast
0.62
Cost
10
PRPG Shell
PRPG ShellPRPG

Propaganda leaflet shell. Suppresses enemy troops under the glory of Castile. Chance to induce desertion.

Damage
1
Blast
0.5
Cost
7
SMK Shell
SMK ShellSMK

Covering smoke shell. Non-lethal, allied units advance toward the impact point.

Damage
1
Blast
1
Cost
2
STAR Shell
STAR ShellSTAR

Parachute-delayed illumination shell. Lights the target area for scouting.

Damage
0
Blast
0.5
Cost
2
TEAR Shell
TEAR ShellTEAR

Chloroacetophenone gas shell. Suppresses units, and reveals any hidden ones.

Damage
0
Blast
0.75
Cost
8
THRM Shell
THRM ShellTHRM

Thermal incendiary shell. Ignites a fire on impact, large radius. High chance to spread.

Damage
1
Blast
0.35
Cost
22
WP Shell
WP ShellWP

White phosphorus shell. Units flee the cloud, or die if suppressed. Chance to ignite fires.

Damage
0
Blast
0.75
Cost
10