Iron Nest DB

Walkthrough

Operations walkthrough

IRON NEST runs six operations — four tutorials that teach the full gunnery toolkit, a relaxed sandbox, and a timed challenge. Play them in campaign order; each one introduces something the next one assumes you know.

Everything below is drawn from the mission data on this site, not press copy. For release date, price, co-op or VR, see the FAQ — those answers track developer announcements, not extracted files. For the operation structure at a glance, see the campaign map.

Suggested play order

Run operations 1–4 sequentially. They share the same core loop — read orders, plot targets, pick charge, fire — but each adds a system. Chill is the pressure-off practice mode; Challenge: FDC is the score attack once you are comfortable with counter-battery pressure and AP bunker work.

Operations at a glance

  1. Hospital False Flag (Tutorial)Calibration fire — High Command gives you a target grid and expects HE on it. Learn traverse, range readout and powder charge without spotters in the way.
  2. Ceremony & HE (Tutorial)Triangulation and HE discipline, then a STAR illumination phase over the palace. Wrong shell type halts the mission; recon photos teach adjustment fire.
  3. Requisition & Scout Plane (Tutorial)Requisition console, three spotters, incomplete intel on some targets, and your first Scout Plane sortie over an ammo cache. AP required for hardened targets.
  4. Artillery & Counter-Battery (Tutorial)Enemy artillery across the river, counter-battery timer on first impact, and a hidden second wave. Use the dedicated walkthrough — most players stall here.
  5. Chill (Relaxed)Relaxed free-fire on Cartagena — no counter-battery clock, mixed soft and armored targets, underground caches that need AP. Good sandbox after the tutorials.
  6. Challenge: FDC (Challenge)Timed challenge — counter-battery starts on first hit, columns converging on a crossing, underground FDC bunkers that pause hostile ranging when destroyed.

What to have open alongside the game

After the tutorials

Chill lets you experiment with mixed target types and requisition economy without a counter-battery clock. Challenge: FDC stacks counter-battery, armor and time pressure — destroy underground fire-direction centers with AP when you need breathing room to plot the next salvo.

Mission briefings, enemy rosters and reward breakdowns for every operation live on the missions database.