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DRIL Shell
DRILBlind-loaded practice shell. Concrete-filled, inert. Minimal effective radius.
Stats
Damage1
Base speed0.7
Impact radius0.07
Projectiles1
H. dispersion0
V. dispersion0
Max powder charge6
Default charge3
Requisition cost3 requisition
Powder charge → range
| Charge | Min | Max | Speed × |
|---|---|---|---|
| 1 | 0 | 5 | 0.30 |
| 2 | 0 | 10 | 0.44 |
| 3 | 0 | 15 | 0.58 |
| 4 | 0 | 20 | 0.72 |
| 5 | 0 | 25 | 0.86 |
| 6 | 0 | 30 | 1.00 |
The powder-charge range table is identical for every shell — charge sets distance, not the payload. What changes between shells is the damage and blast below.
Work out the firing solution for DRIL at any range.
How DRIL compares
Damage
AP(Armour — minimal burst)
2
APHE(Armour — medium burst)
2
ATMC(Experimental fissile core)
2
CLMN(Cluster — six HE bomblets)
1
CYAN(Gas — lethal in the open)
1
DRIL(Practice — inert)
1
EQKE(Armour — delayed subterranean)
2
FLCH(Flechette — infantry only)
1
HCHE(Heavy blast)
1
HE(Fragmentation)
1
INCN(Incendiary — medium radius)
1
LE(Low-grade explosive)
1
PLCM(Cluster — parachute-delayed)
1
PHGN(Gas — choking, units flee)
1
PRPG(Propaganda — suppression)
1
SMK(Smoke screen)
1
STAR(Illumination)
0
TEAR(Gas — suppress and reveal)
0
THRM(Incendiary — large radius)
1
WP(White phosphorus)
0
EMPT(Practice — no payload)
1
Blast radius
AP(Armour — minimal burst)
0.15
APHE(Armour — medium burst)
0.25
ATMC(Experimental fissile core)
3
CLMN(Cluster — six HE bomblets)
0.5
CYAN(Gas — lethal in the open)
0.75
DRIL(Practice — inert)
0.07
EQKE(Armour — delayed subterranean)
0.55
FLCH(Flechette — infantry only)
0.62
HCHE(Heavy blast)
0.55
HE(Fragmentation)
0.25
INCN(Incendiary — medium radius)
0.25
LE(Low-grade explosive)
0.15
PLCM(Cluster — parachute-delayed)
0.15
PHGN(Gas — choking, units flee)
0.62
PRPG(Propaganda — suppression)
0.5
SMK(Smoke screen)
1
STAR(Illumination)
0.5
TEAR(Gas — suppress and reveal)
0.75
THRM(Incendiary — large radius)
0.35
WP(White phosphorus)
0.75
EMPT(Practice — no payload)
1