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Star / Illumination (STAR)
STARGet 1 illumination star shell
Stats
Damage0
Base speed0.7
Impact radius0.2
Projectiles1
H. dispersion0
V. dispersion0
Max powder charge6
Default charge3
Powder charge → range
| Charge | Min | Max | Speed × |
|---|---|---|---|
| 1 | 0 | 5 | 0.30 |
| 2 | 0 | 10 | 0.44 |
| 3 | 0 | 15 | 0.58 |
| 4 | 0 | 20 | 0.72 |
| 5 | 0 | 25 | 0.86 |
| 6 | 0 | 30 | 1.00 |
The powder-charge range table is identical for every shell — charge sets distance, not the payload. What changes between shells is the damage and blast below.
Work out the firing solution for STAR at any range.
How STAR compares
Damage
AP(Armor / bunkers)
2
HCHE(Heavy blast)
1
HE(Fragmentation)
1
PYRO(Incendiary)
0
PGAS(Gas — area denial)
1
STAR(Illumination)
0
SMK(Smoke screen)
1
TGAS(Gas — suppression)
1
EMPT(Practice)
1
Blast radius
AP(Armor / bunkers)
0.15
HCHE(Heavy blast)
0.55
HE(Fragmentation)
0.25
PYRO(Incendiary)
1
PGAS(Gas — area denial)
0.75
STAR(Illumination)
0.2
SMK(Smoke screen)
1
TGAS(Gas — suppression)
1
EMPT(Practice)
1