Iron Nest DB

Tool

Ballistics calculator

Set a range, read the powder charge and arc — then drill into charge ↔ range conversions with full shell speed curves from the game files.

Firing-solution trainerOK
51015202530
Elevation
85.2°arc estimate
Flight index
35.7range ÷ speed
Apex
106relative
Powder charge
4/ 6
18 / 30

Charge 4 covers 0–20 units. Effective muzzle speed 0.50 (base 0.7 × curve 0.72). Elevation and apex are visual estimates from the trainer arc — dial the charge from game data, then set barrel elevation in the cab.

Game data · not the in-cab instrument

Detailed conversion

18 / 30

Every powder charge buys 5 units of range, so the charge you need is the range divided by 5, rounded up. The charge is the same for every shell — pick the shell by its effect and blast radius.

4 / 6
Powder charge
20
Reaches up to
18
Target range
Result

Dial charge 4 to hit a target at 18 units (covers 0–20). Then load the shell for the job.

Your pick
High-Explosive (HE)
High-Explosive (HE)

Fragmentation Get 1 high-explosive fragmentation shell

blast 0.25 · dmg 1

Full ballistics · Which shell for this target?

Prefer a static range card you can scan without typing? The firing table prints the full charge bracket grid — same math, built for mid-mission lookup. Not sure which shell to load? The loadout picker maps each target type to the right round.