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High-Capacity HE (HCHE)
HCHEGet 1 high-capacity bursting charge shell
Stats
Damage1
Base speed0.7
Impact radius0.55
Projectiles1
H. dispersion0
V. dispersion0
Max powder charge6
Default charge3
Powder charge → range
| Charge | Min | Max | Speed × |
|---|---|---|---|
| 1 | 0 | 5 | 0.30 |
| 2 | 0 | 10 | 0.44 |
| 3 | 0 | 15 | 0.58 |
| 4 | 0 | 20 | 0.72 |
| 5 | 0 | 25 | 0.86 |
| 6 | 0 | 30 | 1.00 |
The powder-charge range table is identical for every shell — charge sets distance, not the payload. What changes between shells is the damage and blast below.
Targets HCHE defeats
HCHE punches through armor — it's the recommended round for these 6 hardened targets:
Work out the firing solution for HCHE at any range.
How HCHE compares
Damage
AP(Armor / bunkers)
2
HCHE(Heavy blast)
1
HE(Fragmentation)
1
PYRO(Incendiary)
0
PGAS(Gas — area denial)
1
STAR(Illumination)
0
SMK(Smoke screen)
1
TGAS(Gas — suppression)
1
EMPT(Practice)
1
Blast radius
AP(Armor / bunkers)
0.15
HCHE(Heavy blast)
0.55
HE(Fragmentation)
0.25
PYRO(Incendiary)
1
PGAS(Gas — area denial)
0.75
STAR(Illumination)
0.2
SMK(Smoke screen)
1
TGAS(Gas — suppression)
1
EMPT(Practice)
1