Operation 5
Iron Road
Valle de Mula sits astride the supply corridor High Command intends to sever ahead of the coming advance. The garrison there is expecting reinforcements by rail.
Requisition
300
Powder charges
12
Medal slots
4
Punchcards unlocked
3

Map
Iron Road
Río Mula valley, inland Murcia

17 sectors
This operation fields 1 armored target — bring armor-piercing rounds alongside HE.
Priority targets are marked with armor or threat stars — clear those before mopping up soft entities.
Counts are reward events fired on completion.

Measured Fire Star
Conducted fire operations with minimal allied casualties.

Unrelenting Volley Medal
Sustained consecutive kills across successive fire missions.

Ordnance Efficiency Cross
Achieved a high kills-per-shot ratio across a minimum of 10 enemy kills.

Unaided Fire Distinction
Destroyed a significant number of targets without requisitioning any aerial reconnaissance.
Bronze and silver thresholds for each are on the medals reference.
- Destroy an unstarred enemy that is not a mission target
- +5 requisition
- Destroy an unstarred target
- +5 requisition
- Destroy an unstarred ally that is not a mission target
- −10 requisition
- Destroy a 1★ non-allied target
- +25 requisition
- Destroy a 2★ non-allied target
- +50 requisition
- Destroy a 3★ non-allied target
- +75 requisition
- Destroy a 4★ non-allied target
- +100 requisition
- Destroy a 5★ non-allied target
- +125 requisition
- High Command to Iron Nest: . Reinforcement train destroyed. . Anti-monarchist forces in Valle de Mula have been isolated successfully. . Glory to Castile! ! ! - - -
- TRAIN ARRIVED. - <u>[TIMER <MissionTime>]</u> [DIST <carA> <TrainStation>] FROM [POINT <TrainStation>]. - - -
- High Command to Iron Nest: . Direct hit. Train crippled in a single strike. . Well executed, Operator. . Destroy in detail any remaining train cars and disembarked reinforcements. . Glory to Castile! ! ! - - -
- . . . . . . High Command to Iron Nest: . MISSION FAILED . The armoured emplacements were never confirmed destroyed. Three assaults were ordered against them regardless. . Glory to Castile! ! ! - - -
- High Command to Iron Nest: . Well done Operator. Allied infantry hold position, awaiting your signal to commence the assault. . Two <u>armoured emplacements</u> block their assault trajectory. Allied infantry cannot advance until they are destroyed. . ORDNANCE: The armoured emplacements require <u>AP Shells</u> to destroy. . SIGNAL THE ASSAULT: Use your <u>war horn</u> located hanging to the left of the trigger console or to the back right of the map table to signal the successful destruction of both armoured emplacements. . CAUTION: Signaling before you have completed your task will result in <u>mass casualties</u>. . IRON NEST - [GRID <turret>] . OBSERVATION ASSETS: [POINT <AllySpotter1>] - [GRID <AllySpotter1>] [POINT <AllySpotter2>] - [GRID <AllySpotter2>] . Glory to Castile! ! ! - - -
- SIGNAL RECEIVED. COMMENCE ASSAULT! - - -
- TRACKS HIT! . TRAIN STOPPING - <u>[TIMER <MissionTime>]</u> [DIST <carA> <TrainStation>] FROM [POINT <TrainStation>]. - - -
- DIRECT HIT ON TRAIN! - - -
- [POINT <{ID}>] stopped responding. . . - - - Report [POINT <{ID}>]? - - - [POINT <{ID}>] TAKING HEAVY FIRE! - - -
- . . . . . . High Command to Iron Nest: . Assault failed. . . . Dozens of men, women, and children gave their lives at your order without an inch of ground captured. . A wasteful exchange of the King's resources. . Confirm your target's destruction <u>before</u> ordering the next wave. Do not make this mistake again, Operator. . Glory to Castile! ! ! - - -
- ALL UNITS FALL BACK! - - -
- [POINT <{ID}>] stopped responding. . . - - - Report [POINT <{ID}>]? - - - [POINT <{ID}>] TAKING HEAVY FIRE! - - -
- ALL UNITS FALL BACK! - - -
- High Command to Iron Nest: . Train has arrived at the station. Enemy reinforcements have disembarked. . PRIORITY: Focus fire on [POINT <TrainStation>]. Destroy all enemy presence within the vicinity of the train station. . Glory to Castile! ! ! - - -
- High Command to Iron Nest: . Allied forces are advancing on Valle de Mula. The town controls the primary supply corridor through La Mancha. Its capture is required to sustain the offensive. . An enemy troop train is inbound along the corridor, reinforcing the garrison ahead of the advance. . BE PREPARED: The train will reach Valle de Mula [POINT <TrainStation>] at approximately <u>T=10:16:50</u>. Intercept before arrival. . NOTE: Check secondary typewriter for train movement schedule. . IRON NEST - [GRID <turret>] . Glory to Castile! ! ! - - -
- DIRECT HIT ON TRAIN! TRAIN COMPLETELY DESTROYED! - - -
- - <u>[TIMER <MissionTime>]</u> - LOCOMOTIVE CROSSING [POINT <WPC>]: [GRID <WPC>]. - - -
- ALL UNITS FALL BACK! - - -
- - <u>[TIMER <MissionTime>]</u> - LOCOMOTIVE CROSSING [POINT <WPB>]: [GRID <WPB>]. - - -
- . . . . . . High Command to Iron Nest: . Approach successfully cleared. Allied infantry advancing on Valle de Mula. . Primary objective complete. You may <u>Stand down</u>. . OPTIONAL: Remaining enemy elements in the town are no longer a required target. Continued fire support is authorised at operator discretion. . Glory to Castile! ! ! - - -
- High Command to Iron Nest: . Tracks hit. Train has derailed. . Surviving reinforcements have disembarked. . Destroy all remaining train cars and surviving reinforcements. . Glory to Castile! ! ! - - -
- Initial Field Intelligence . . . . ARRIVAL STATION: Valle de Mula [POINT <TrainStation>]: [GRID <TrainStation>] . Estimated arrival: T=<u>10:16:50</u> . TRACK ALIGNMENT: Rail line runs straight. Bearing [BEARING <TrainStation> <WPA>]° from [POINT <TrainStation>]. . FINAL APPROACH: [POINT <WPA>] - [DIST <TrainStation> <WPA>] from station: T=<u>10:06:50</u> [POINT <WPB>] - [DIST <TrainStation> <WPB>] from station: T=<u>10:10:10</u> [POINT <WPC>] - [DIST <TrainStation> <WPC>] from station: T=<u>10:13:30</u> . Train confirmed entering corridor. Five cars, locomotive leads, troop carriers to the rear. - - -
- Field Intelligence Update . . . . ARMOURED EMPLACEMENTS: . [POINT <Pillbox1>]: Bearing [BEARING <AllySpotter1> <Pillbox1>]° from [POINT <AllySpotter1>] Distance [DIST <AllySpotter2> <Pillbox1>] from [POINT <AllySpotter2>] . [POINT <Pillbox2>]: Bearing [BEARING <AllySpotter2> <Pillbox2>]° from [POINT <AllySpotter2>] Distance [DIST <AllySpotter1> <Pillbox2>] from [POINT <AllySpotter1>] - - -
- - <u>[TIMER <MissionTime>]</u> - LOCOMOTIVE CROSSING [POINT <WPA>]: [GRID <WPA>]. - - -
No material rewards.






