Iron Nest DB
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Operation 4

Artillery & Counter-Battery

Tutorial7 entities · 0 armored
Ciudad Real tactical map

Theater

Ciudad Real

Castile-La Mancha, central Spain

Stuck on Counter-Battery? Read the full walkthrough

Triangulating the batteries, beating the timer, and the Counter-Battery Commendation medal.

Recommended loadout

Every target here is soft. HE shells alone will clear the board.

Enemy roster

Priority targets are marked with armor or threat stars — clear those before mopping up soft entities.

Rewards
Shell grants0
Punchcard grants5
RequisitionYes

Counts are reward events fired on completion.

Briefing & in-mission comms
  • Additional Requisition points granted. - - -
  • Initial Field Intelligence. . . . [POINT <Artillery1>]: Bearing [BEARING <Spotter1> <Artillery1>]° from [POINT <Spotter1>] Bearing [BEARING <Spotter2> <Artillery1>]° from [POINT <Spotter2>] . [POINT <Artillery2>]: Bearing [BEARING <Spotter1> <Artillery2>]° from [POINT <Spotter1>] Bearing [BEARING <Spotter3> <Artillery2>]° from [POINT <Spotter3>] . [POINT <Artillery3>]: Distance [DIST <Spotter3> <Artillery3>] from [POINT <Spotter3>] Distance [DIST <Spotter1> <Artillery3>] from [POINT <Spotter1>] . BE PREPARED: Counter-battery timer will commence once your <u>first shell lands.</u> - - -
  • High Command to Iron Nest: The operation has entered its active phase. . NOTE: Restore <u>Master Power Switch</u> to ON before proceeding. . Enemy forces have deployed artillery across the river in response to recent activity. This was anticipated. . Prioritize elimination of all identified <u>Artillery</u> assets. Destroy what remains in detail. . BE PREPARED: Counter-battery timer will commence once <u>first shell lands.</u> . IRON NEST - [GRID <turret>] . OBSERVATION ASSETS: [POINT <Spotter1>] - [GRID <Spotter1>] [POINT <Spotter2>] - [GRID <Spotter2>] [POINT <Spotter3>] - [GRID <Spotter3>] . Glory to Castile! ! ! - - -
  • COUNTER-BATTERY COUNTER-BATTERY COUNTER-BATTERY . IRON NEST IS BEING RANGED. LOCATION OF HOSTILE ASSET LOCATIONS UNKNOWN. . COUNTER BATTERTY TIMER ACTIVE. - - -
  • High Command to Iron Nest: COUNTER-BATTERY COUNTER-BATTERY COUNTER-BATTERY . Destroy all remaining artillery before they range on you. . Glory to Castile! ! ! - - -
  • High Command to Iron Nest: Secondary counter-battery assets destroyed. . [REMAINING <enemy>] hostile units remain across the river. No further threats are anticipated. High Command is confident. . Glory to Castile! ! ! - - -
  • [POINT <{ID}>] destroyed. CBT extended. - - -
  • . . . . . . High Command to Iron Nest: All hostile assets destroyed. Well executed. . Sector is clear. Iron Nest is to stand down. . Glory to Castile! ! ! - - -
  • High Command to Iron Nest: Counter-battery assets destroyed. . [REMAINING <enemy>] hostile units remain across the river. Consolidate the sector. Destroy remaining elements and stand by. . Glory to Castile! ! ! - - -
  • COUNTER-BATTERY COUNTER-BATTERY COUNTER-BATTERY . ADDITIONAL COUNTER-BATTERY ASSETS HAVE COMMENCED RANGING. . Forward observers report no actionable fix on hostile battery positions. Assets deployed recently, <u>prior reconnaissance is not reliable.</u> . NOTE: Recon plane requisition card remains active. Star shell ordnance is authorised. . Locate and destroy all active artillery before Iron Nest is bracketed. - - -

5 punchcard grants, requisition points.