Iron Nest DB
All missions

Operation 10

Fire on call

Sevilla is the last city holding out against Castile in the south, and allied forces are moving to take it. Iron Nest stands ready to support every call for fire the advance requires.

Campaign6 entities · 0 armored

Requisition

300

Powder charges

10

Medal slots

4

Punchcards unlocked

1

Fire on call tactical map

Map

Fire on call

Guadalquivir valley, inland Andalusia

0%
Fire on call tactical map

7 sectors

Recommended loadout

Every target here is soft. HE shells alone will clear the board.

Enemy roster

Priority targets are marked with armor or threat stars — clear those before mopping up soft entities.

Rewards
Shell grants0
Punchcard grants0
Requisition

Counts are reward events fired on completion.

Commendations on offer

Measured Fire Star

Conducted fire operations with minimal allied casualties.

Goldally kills ≤ 0

No Quarter Cross

Eliminated all enemy units in the operational sector.

Goldenemy kills ≥ 30

Ordnance Efficiency Cross

Achieved a high kills-per-shot ratio across a minimum of 10 enemy kills.

Gold(enemy kills ÷ shots fired) ≥ 2 and kills ≥ 10

Unaided Fire Distinction

Destroyed a significant number of targets without requisitioning any aerial reconnaissance.

Goldrecon used ≤ 0 and kills > 18

Bronze and silver thresholds for each are on the medals reference.

Requisition per kill
Destroy an unstarred enemy that is not a mission target
+5 requisition
Destroy an unstarred target
+5 requisition
Destroy an unstarred ally that is not a mission target
−10 requisition
Destroy a 1★ non-allied target
+25 requisition
Destroy a 2★ non-allied target
+50 requisition
Destroy a 3★ non-allied target
+75 requisition
Destroy a 4★ non-allied target
+100 requisition
Destroy a 5★ non-allied target
+125 requisition
Punchcards unlocked
Briefing & in-mission comms
  • [POINT <{ID}>] taking fire from [POINT <{ID1}>]! Requesting <u>SMK Shell</u> on our position at [GRID <{ID}>] before <u>[TIMER <MissionTime+500>]</u>! - - -
  • [POINT <{ID}>] stopped responding. Friendly fire confirmed. - - -
  • [POINT <{ID}>] stopped responding. Position overrun. - - -
  • This is [POINT <{ID}>], confirmed destruction of [POINT <{ID1}>]. Thanks for the assist. [POINT <{ID}>] continuing the advance. - - -
  • This is [POINT <{ID}>]. Your <u>SMK Shell</u> did more than cover us. Mission complete [POINT <{ID2}>] and [POINT <{ID3}>] destroyed. Appreciated, Iron Nest. - - -
  • [POINT <{ID}>] pinned by strongpoint fire! Requesting <u>TEAR Shell</u> first, then <u>HE Shell</u>, at bearing [BEARING <{ID}> <{ID1}>]°, distance [DIST <{ID}> <{ID1}>] from our position, [GRID <{ID}>] <u>Important:</u> <u>TEAR Shell</u> first, then <u>HE Shell</u>. Answer by <u>[TIMER <MissionTime+500>]</u> - - -
  • Field Officer to Iron Nest: . CAUTION: Lethal shells landing near our allies will cause unnecessary casualties. . Use <u>SMK Shells</u> to reposition allies at risk. . Allied units will move to the point of impact of a <u>SMK Shell</u>. . We stand by for your signal. - - -
  • [POINT <{ID}>] stopped responding. Position overrun. - - -
  • This is [POINT <{ID}>]. Your fire cleared the way. We've Completed our mission and destroyed [POINT <{ID2}>]. - - -
  • SIGNAL RECEIVED. COMMENCE ASSAULT! - - -
  • [POINT <{ID}>] stopped responding. Friendly fire confirmed. - - -
  • [POINT <{ID}>] stopped responding. Friendly fire confirmed. - - -
  • [POINT <{ID}>] taking fire! Requesting <u>HE Shell</u> at bearing [BEARING <{ID}> <{ID1}>]°, distance [DIST <{ID}> <{ID1}>] from our position, [GRID <{ID}>], by <u>[TIMER <MissionTime+500>]</u> or we will be overrun! - - -
  • . . . . . . High Command to Iron Nest: . The city falls. Andalusia is ours in full. . One front closes. The south, and the Strait beyond are secured. . Primary objective complete. You may <u>Stand down</u>. . OPTIONAL: Street-to-street fighting continues below. Remaining enemy elements are no longer a required target. Continued fire support is authorised at operator discretion. . Glory to Castile! ! ! - - -
  • [POINT <{ID}>] stopped responding. Position overrun. - - -
  • . . . . . . High Command to Iron Nest: . The assault has stalled. Andalusia does not fall today. . Cease fire, Iron Nest. <u>Stand down</u>. . Glory to Castile! ! ! - - -
  • [POINT <{ID}>] reports: <u>HE Shell</u> landed before the <u>TEAR Shell</u> took effect. Strongpoint still active. Pulling back, unharmed. - - -
  • Strongpoint silenced, burning. [POINT <{ID}>] pushing through. Iron Nest, we won't forget this. - - -
  • This is [POINT <{ID}>]. Your fire cleared the way. We've Completed our mission and destroyed [POINT <{ID2}>] and [POINT <{ID3}>]. - - -
  • High Command to Iron Nest: . Sevilla. The Andalusian capital, and the last position still held against us in the south. . Iron Nest is cleared to support the final assault directly. Our infantry hold at the walls. Awaiting your signal to commence the assault. . BE PREPARED: Once signaled, our frontline elements will call for offensive and defensive fire support missions. The assault succeeds only if you answer these calls quickly and correctly. . SIGNAL THE ASSAULT: Sound the <u>war horn</u> to begin the assault. . NOTE: Some enemy positions are inside buildings and invisible to aerial reconnaissance. . IRON NEST - [GRID <turret>] . Glory to Castile! ! ! - - -
  • [POINT <{ID}>] reports the position secure. Objective still stands. Unable to complete our mission. - - -

No material rewards.