Operation 9
Dead Reckoning
Cádiz's garrison has gone to ground, invisible to reconnaissance and unwilling to show itself. Allied troops cannot advance until it is dealt with.
Requisition
300
Powder charges
10
Medal slots
4
Punchcards unlocked
1

Map
Dead Reckoning
Bay of Cádiz, Atlantic Andalusia

10 sectors
This operation fields 2 armored targets — bring armor-piercing rounds alongside HE.
Priority targets are marked with armor or threat stars — clear those before mopping up soft entities.
Counts are reward events fired on completion.

Measured Fire Star
Conducted fire operations with minimal allied casualties.

Unbroken Volley Medal
Sustained consecutive kills across successive fire missions.

No Quarter Cross
Eliminated all enemy units in the operational sector.

Austere Service Medal
Completed the mission requisitioning only the minimum assets necessary.
Bronze and silver thresholds for each are on the medals reference.
- Destroy an unstarred enemy that is not a mission target
- +5 requisition
- Destroy an unstarred target
- +5 requisition
- Destroy an unstarred ally that is not a mission target
- −10 requisition
- Destroy a 1★ non-allied target
- +25 requisition
- Destroy a 2★ non-allied target
- +50 requisition
- Destroy a 3★ non-allied target
- +75 requisition
- Destroy a 4★ non-allied target
- +100 requisition
- Destroy a 5★ non-allied target
- +125 requisition
- . . . . . . High Command to Iron Nest: . MISSION FAILED. . The advance was signalled before all three positions were confirmed neutralised, and the assault broke against defences that should have been silenced. . Glory to Castile! ! ! - - -
- High Command to Iron Nest: . The garrison within Cádiz is invisible to aerial reconnaissance. They have gone to ground, dug into the old city's cellars and stonework. . ORDNANCE: <u>TEAR</u> shells will force them into the open, permitting detection by aerial reconnaissance. Once positions are visually confirmed, destroy them in detail. . NOTE: Invisibility to reconnaissance does not confer immunity to artillery fire. . SIGNAL THE ADVANCE: Once all three primary targets are destroyed, sound your <u>war horn</u> to commence the advance. . CAUTION: Signaling before all three positions are destroyed will order our troops to advance into contested ground. . IRON NEST - [GRID <turret>] . OBSERVATION ASSETS: [POINT <allyspotter1>] - [GRID <allyspotter1>] [POINT <allyspotter2>] - [GRID <allyspotter2>] [POINT <allyspotter3>] - [GRID <allyspotter3>] . Glory to Castile! ! ! - - -
- ALL UNITS FALL BACK!
- ALL UNITS FALL BACK!
- [POINT <{ID}>] stopped responding. . . - - - Report [POINT <{ID}>]? - - - [POINT <{ID}>] TAKING HEAVY FIRE! - - -
- SIGNAL RECEIVED. ADVANCING INTO THE CITY. - - -
- High Command to Iron Nest: . Assault failed. . . . Dozens of men, women, and children gave their lives at your order without an inch of ground captured. . A wasteful exchange of the King's resources. . Confirm your target's destruction <u>before</u> ordering the next wave. Do not make this mistake again, Operator. . Glory to Castile! ! ! - - -
- . . . . . . High Command to Iron Nest: . The garrison of Cádiz has been crippled. . Primary objective complete. You may <u>Stand down</u>. . OPTIONAL: [REMAINING <enemy>] Enemys remain hidden throughout Cádiz. Continued engagement is authorised at your discretion. . NOTE: Forward observers may also be requisitioned to assist in locating them. . Glory to Castile! ! ! - - -
- [POINT <{ID}>] stopped responding. . . - - - Report [POINT <{ID}>]? - - - [POINT <{ID}>] TAKING HEAVY FIRE! - - -
- Initial Field Intelligence . . . . All three positions confirmed dug into structures. No photo identification will be available until <u>TEAR</u> shells force them into the open. . [POINT <EnemyRelay>]: Reported active in grid [REGION <EnemyRelay>] . [POINT <EnemyAssemblyArea>]: [POINT <allyspotter2>]: [DIST <allyspotter2> <EnemyAssemblyArea>] [POINT <allyspotter3>]: [BEARING <allyspotter3> <EnemyAssemblyArea>]° [POINT <allyspotter1>]: [DIR 3 <allyspotter1> <EnemyAssemblyArea>] . [POINT <EnemyCommander>]: [POINT <allyspotter2>]: [DIST <allyspotter2> <EnemyCommander>] [POINT <allyspotter3>]: [DIR 3 <allyspotter3> <EnemyCommander>] [POINT <allyspotter1>]: [DIR 3 <allyspotter1> <EnemyCommander>] - - -
- ALL UNITS FALL BACK!
No material rewards.



