Iron Nest DB
All missions

Operation 9

Dead Reckoning

Cádiz's garrison has gone to ground, invisible to reconnaissance and unwilling to show itself. Allied troops cannot advance until it is dealt with.

Campaign9 entities · 2 armored

Requisition

300

Powder charges

10

Medal slots

4

Punchcards unlocked

1

Dead Reckoning tactical map

Map

Dead Reckoning

Bay of Cádiz, Atlantic Andalusia

0%
Dead Reckoning tactical map

10 sectors

Recommended loadout

This operation fields 2 armored targets — bring armor-piercing rounds alongside HE.

Enemy roster
Rewards
Shell grants0
Punchcard grants0
Requisition

Counts are reward events fired on completion.

Commendations on offer

Measured Fire Star

Conducted fire operations with minimal allied casualties.

Goldally kills ≤ 0

Unbroken Volley Medal

Sustained consecutive kills across successive fire missions.

Goldlongest kill streak ≥ 6

No Quarter Cross

Eliminated all enemy units in the operational sector.

Goldenemy kills ≥ 15

Austere Service Medal

Completed the mission requisitioning only the minimum assets necessary.

Goldrequisition points spent ≤ 30

Bronze and silver thresholds for each are on the medals reference.

Requisition per kill
Destroy an unstarred enemy that is not a mission target
+5 requisition
Destroy an unstarred target
+5 requisition
Destroy an unstarred ally that is not a mission target
−10 requisition
Destroy a 1★ non-allied target
+25 requisition
Destroy a 2★ non-allied target
+50 requisition
Destroy a 3★ non-allied target
+75 requisition
Destroy a 4★ non-allied target
+100 requisition
Destroy a 5★ non-allied target
+125 requisition
Punchcards unlocked
Briefing & in-mission comms
  • . . . . . . High Command to Iron Nest: . MISSION FAILED. . The advance was signalled before all three positions were confirmed neutralised, and the assault broke against defences that should have been silenced. . Glory to Castile! ! ! - - -
  • High Command to Iron Nest: . The garrison within Cádiz is invisible to aerial reconnaissance. They have gone to ground, dug into the old city's cellars and stonework. . ORDNANCE: <u>TEAR</u> shells will force them into the open, permitting detection by aerial reconnaissance. Once positions are visually confirmed, destroy them in detail. . NOTE: Invisibility to reconnaissance does not confer immunity to artillery fire. . SIGNAL THE ADVANCE: Once all three primary targets are destroyed, sound your <u>war horn</u> to commence the advance. . CAUTION: Signaling before all three positions are destroyed will order our troops to advance into contested ground. . IRON NEST - [GRID <turret>] . OBSERVATION ASSETS: [POINT <allyspotter1>] - [GRID <allyspotter1>] [POINT <allyspotter2>] - [GRID <allyspotter2>] [POINT <allyspotter3>] - [GRID <allyspotter3>] . Glory to Castile! ! ! - - -
  • ALL UNITS FALL BACK!
  • ALL UNITS FALL BACK!
  • [POINT <{ID}>] stopped responding. . . - - - Report [POINT <{ID}>]? - - - [POINT <{ID}>] TAKING HEAVY FIRE! - - -
  • SIGNAL RECEIVED. ADVANCING INTO THE CITY. - - -
  • High Command to Iron Nest: . Assault failed. . . . Dozens of men, women, and children gave their lives at your order without an inch of ground captured. . A wasteful exchange of the King's resources. . Confirm your target's destruction <u>before</u> ordering the next wave. Do not make this mistake again, Operator. . Glory to Castile! ! ! - - -
  • . . . . . . High Command to Iron Nest: . The garrison of Cádiz has been crippled. . Primary objective complete. You may <u>Stand down</u>. . OPTIONAL: [REMAINING <enemy>] Enemys remain hidden throughout Cádiz. Continued engagement is authorised at your discretion. . NOTE: Forward observers may also be requisitioned to assist in locating them. . Glory to Castile! ! ! - - -
  • [POINT <{ID}>] stopped responding. . . - - - Report [POINT <{ID}>]? - - - [POINT <{ID}>] TAKING HEAVY FIRE! - - -
  • Initial Field Intelligence . . . . All three positions confirmed dug into structures. No photo identification will be available until <u>TEAR</u> shells force them into the open. . [POINT <EnemyRelay>]: Reported active in grid [REGION <EnemyRelay>] . [POINT <EnemyAssemblyArea>]: [POINT <allyspotter2>]: [DIST <allyspotter2> <EnemyAssemblyArea>] [POINT <allyspotter3>]: [BEARING <allyspotter3> <EnemyAssemblyArea>]° [POINT <allyspotter1>]: [DIR 3 <allyspotter1> <EnemyAssemblyArea>] . [POINT <EnemyCommander>]: [POINT <allyspotter2>]: [DIST <allyspotter2> <EnemyCommander>] [POINT <allyspotter3>]: [DIR 3 <allyspotter3> <EnemyCommander>] [POINT <allyspotter1>]: [DIR 3 <allyspotter1> <EnemyCommander>] - - -
  • ALL UNITS FALL BACK!

No material rewards.