Iron Nest DB
All missions

Operation 11

High Tide

Lookouts report ships on the horizon at first light, closing on the beach. Iron Nest and a minimal infantry contingent must hold the landing until reinforcements arrive.

Campaign10 entities · 0 armored

Requisition

400

Powder charges

10

Medal slots

4

Punchcards unlocked

1

High Tide tactical map

Map

High Tide

An unnamed stretch of Spanish coast

0%
High Tide tactical map

11 sectors

Recommended loadout

Every target here is soft. HE shells alone will clear the board.

Enemy roster

Priority targets are marked with armor or threat stars — clear those before mopping up soft entities.

Rewards
Shell grants0
Punchcard grants0
Requisition

Counts are reward events fired on completion.

Commendations on offer

Unbroken Volley Medal

Sustained consecutive kills across successive fire missions.

Goldlongest kill streak ≥ 6

Salvo Commendation

Destroyed three targets in rapid succession.

Goldbest three-kill window (seconds) ≥ 10

Marksman's Cross

Maintained exceptional average accuracy across all fire missions.

Goldaverage impact distance from nearest target ≤ 0.3

Unbroken Volley Medal

Sustained consecutive kills across successive fire missions.

Goldlongest kill streak ≥ 6

Bronze and silver thresholds for each are on the medals reference.

Requisition per kill
Destroy an unstarred enemy that is not a mission target
+5 requisition
Destroy an unstarred target
+5 requisition
Destroy an unstarred ally that is not a mission target
−10 requisition
Destroy a 1★ non-allied target
+25 requisition
Destroy a 2★ non-allied target
+50 requisition
Destroy a 3★ non-allied target
+75 requisition
Destroy a 4★ non-allied target
+100 requisition
Destroy a 5★ non-allied target
+125 requisition
Punchcards unlocked
Briefing & in-mission comms
  • [POINT <{ID1}>]: ENGAGING <u>DEFENSIVE LINE</u> FROM [GRID <{ID1}>]. - - -
  • . . . . . . High Command to Iron Nest: . Relief columns have reached the beachhead. The tide has turned. . Scattered elements remain within range. . Primary objective complete. You may <u>Stand down</u>. . OPTIONAL: Continued fire support against remaining elements is authorised at operator discretion. . Glory to Castile! ! ! - - -
  • [POINT <{ID}>] SPOTTED: CROSSING [GRID <{ID}>] AT T:<u>[TIMER <MissionTime>]</u>. STEAMING AT A COURSE OF 180° AT 19.4 KNOTS. 19.4 KNOTS = 0.10KM TRAVELED IN 10S. 19.4 KNOTS = 1.00KM TRAVELED IN 1M40S. 19.4 KNOTS = 3.00KM TRAVELED IN 5M. . INTERCEPT [POINT <{ID}>] ON COURSE OR PREPARE FOR BEACH LANDING AT: <u>[TIMER <MissionTime+500>]</u> 5KM & 180° FROM [GRID <{ID}>] - - -
  • [POINT <{ID2}>] OVERRUN AND DESTROYED AT [GRID <{ID2}>] BY [POINT <{ID1}>]. - - -
  • . . . . . . High Command to Iron Nest: . MISSION FAILED! . The <u>Defensive Line</u> collapsed before reinforcements arrived. . The beachhead is lost. The line could not hold against the weight of the landing. . Glory to Castile! ! ! - - -
  • Initial Field Intelligence . . . . This channel will send constant reports throughout the invasion. . Target priority is yours to set. - - -
  • High Command to Iron Nest: . Dawn patrol reports the horizon crowded with hulls. What was believed to be routine fleet movement is, as of first light, confirmed as a naval landing in force. . Your objective is to prevent enemy landing forces from reaching your <u>Defensive Line</u> until reinforcements arrive at <u>[TIMER <MissionTime:1+1080>]</u>. . The <u>Defensive Line</u> is vastly outnumbered. It will hold against a few. It will not hold against all of them. . Survive until relief arrives at <u>[TIMER <MissionTime:1+1080>]</u>. Thin their advance before it reaches the <u>Defensive Line</u>. . BE PREPARED: First contact expected by <u>[TIMER <MissionTime:1+180>]</u>. . IRON NEST - [GRID <turret>] . Glory to Castile! ! ! - - -
  • [POINT <{ID}>] PINNED AT THE WATERLINE, DESTROYED BY [POINT <{ID1}>]. - - -
  • . . . . . . High Command to Iron Nest: . The landing is broken. . Primary objective complete. You may <u>Stand down</u>. . Glory to Castile! ! ! - - -
  • [POINT <{ID1}>] REPORTS ROUNDS ON TARGET. [POINT <{ID}>] DESTROYED. - - -
  • [POINT <{ID}>] LANDED AT [GRID <{ID}>]. <u>[TIMER <MissionTime>]</u>: MARINES DISEMBARKING. - - -
  • . . . . . . High Command to Iron Nest: . Relief columns have reached the beachhead. The tide has turned; the landing is broken. . Primary objective complete. You may <u>Stand down</u>. . Glory to Castile! ! ! - - -
  • High Command to Iron Nest: . Contact. The tide is bringing the first wave in. Thin their advance before it reaches your <u>Defensive Line</u>. . Relief is already on route. You must hold for 15 minutes, until <u>[TIMER <MissionTime:1+900>]</u>. . Gyro reconnaissance has been diverted to your position. Expect overflights as the landing develops. . Glory to Castile! ! ! - - -

No material rewards.