Iron Nest DB
All missions

Operation 3

Liberation

Anti-monarchist forces have maintained an occupation of Ciudad Real. High Command has ordered the city restored to the Crown. Iron Nest has been repositioned to support the operation. Requisition procurement is authorised to meet operational requirements.

Tutorial7 entities · 1 armored

Requisition

300

Powder charges

20

Medal slots

4

Punchcards unlocked

1

Ciudad Real tactical map

Map

Ciudad Real

Castile-La Mancha, central Spain

0%
Ciudad Real tactical map

8 sectors

Recommended loadout

This operation fields 1 armored target — bring armor-piercing rounds alongside HE.

Enemy roster

Priority targets are marked with armor or threat stars — clear those before mopping up soft entities.

Rewards
Shell grants0
Punchcard grants1
RequisitionYes

Counts are reward events fired on completion.

Commendations on offer

Measured Fire Star

Conducted fire operations with minimal allied casualties.

Goldally kills ≤ 0

Marksman's Cross

Maintained exceptional average accuracy across all fire missions.

Goldaverage impact distance from nearest target ≤ 0.3

Unbroken Volley Medal

Sustained consecutive kills across successive fire missions.

Goldlongest kill streak ≥ 6

Austere Service Medal

Completed the mission requisitioning only the minimum assets necessary.

Goldrequisition points spent ≤ 30

Bronze and silver thresholds for each are on the medals reference.

Requisition per kill
Destroy an unstarred enemy that is not a mission target
+5 requisition
Destroy an unstarred target
+5 requisition
Destroy an unstarred ally that is not a mission target
−10 requisition
Destroy a 1★ non-allied target
+25 requisition
Destroy a 2★ non-allied target
+50 requisition
Destroy a 3★ non-allied target
+75 requisition
Destroy a 4★ non-allied target
+100 requisition
Destroy a 5★ non-allied target
+125 requisition
Punchcards unlocked
Mutators in play
  • Aerial Distance T5Effects the precision of the Aerial Distance correction information
  • Aerial Distance T6Effects the precision of the Aerial Distance correction information
Briefing & in-mission comms
  • High Command to Iron Nest: Cache destroyed. Well executed. . [REMAINING <Enemy>] hostile infantry units remain in urban sector. Complete their destruction in detail. . Glory to Castile! ! ! - - -
  • High Command still needs that Ammo Bunker eliminated, hit it with AP - - -
  • . . . . . . High Command to Iron Nest: Sector cleared. Local garrison will consolidate from this point. Stand down until further orders. . Glory to Castile! ! ! - - -
  • High Command to Iron Nest: The city is to be cleared of hostile elements. . Destroy 5 hostile infantry units within the designated urban sector. . NOTE: <u>Requisition console</u> is authorised for ammunition and powder charge procurement at your discretion. . BE PREPARED: Spotter bearings are accurate to within 0.5°. . This margin rarely affects a fire mission. It may matter when bearings run near-parallel, or when several measurements compound. Request additional intel if a solution seems uncertain. . Repositioning Complete. IRON NEST - [GRID <turret>] . OBSERVATION ASSETS: [POINT <AllySpotter1>] - [GRID <AllySpotter1>] [POINT <AllySpotter2>] - [GRID <AllySpotter2>] [POINT <AllySpotter3>] - [GRID <AllySpotter3>] . Check adjacent typewriter for field reports. . Glory to Castile! ! ! - - -
  • Repositioning to IRON NEST - [GRID <turretmovementtargetloc>] 3km outside of Ciudad Real. - - -
  • Additional Requisition points granted. - - -
  • High Command to Iron Nest: Forward observers report a probable enemy ammunition cache across the river. Priority target designated. . PRIORITY: Conduct recon flight over grid [REGION <ammoCache>]. Confirm position, then neutralise with AP ordnance. . NOTE: Recon plane <u>requisition card</u> has been issued. Present card at <u>requisition console</u> to authorise overflight. . Glory to Castile! ! ! - - -
  • Repositioning Complete. IRON NEST - [GRID <turret>] - - -
  • Initial Field Intelligence. . . . [POINT <EnemyTarget1>]: Bearing [BEARING <AllySpotter1> <EnemyTarget1>]° from [POINT <AllySpotter1>] Bearing [BEARING <AllySpotter2> <EnemyTarget1>]° from [POINT <AllySpotter2>] . [POINT <EnemyTarget2>]: Bearing [BEARING <AllySpotter2> <EnemyTarget2>]° from [POINT <AllySpotter2>] Bearing [BEARING <AllySpotter3> <EnemyTarget2>]° from [POINT <AllySpotter3>] . [POINT <EnemyTarget3>]: Distance [DIST <AllySpotter1> <EnemyTarget3>] from [POINT <AllySpotter1>] Distance [DIST <AllySpotter3> <EnemyTarget3>] from [POINT <AllySpotter3>] . [POINT <EnemyTarget4>]: Intelligence incomplete. Believed active in friendly urban sectors. . [POINT <EnemyTarget5>]: Intelligence incomplete. Believed active in friendly urban sectors. - - -

1 punchcard grants, requisition points.