Iron Nest DB
All missions

Skirmish

Skirmish — Challenge: Counter battery timer

Three enemy columns converge on the river crossing. Counter-battery fire commences with the first shot, High Command requires maximum kills before the position is silenced.

Challenge10 entities · 2 armored

Requisition

200

Powder charges

40

Medal slots

4

Punchcards unlocked

1

Cartagena tactical map

Map

Cartagena

Murcian coast, southeast Spain

0%
Cartagena tactical map

3 sectors

Recommended loadout

This operation fields 2 armored targets — bring armor-piercing rounds alongside HE.

Enemy roster
Rewards
Shell grants0
Punchcard grants0
RequisitionYes

Counts are reward events fired on completion.

Commendations on offer

Unaided Fire Distinction

Destroyed a significant number of targets without requisitioning any aerial reconnaissance.

Goldrecon used ≤ 0 and kills > 18

Rapid Engagement Medal

Fired the first shot swiftly after receiving orders and destroyed a significant number of targets.

Goldfirst shot time ≤ 50 and kills > 20

Ordnance Efficiency Cross

Achieved a high kills-per-shot ratio across a minimum of 20 enemy kills.

Gold(enemy kills ÷ shots fired) ≥ 1.5 and kills ≥ 20

Unrelenting Volley Medal

Sustained consecutive kills across successive fire missions.

Goldlongest kill streak ≥ 20

Bronze and silver thresholds for each are on the medals reference.

Leaderboard points per kill
Destroy an unstarred enemy
+1 leaderboard points
Destroy a 1★ enemy
+2 leaderboard points
Destroy a 2★ enemy
+3 leaderboard points
Destroy a 3★ enemy
+4 leaderboard points
Destroy a 4★ enemy
+5 leaderboard points
Destroy a 5★ enemy
+6 leaderboard points
Requisition per kill
Destroy an unstarred enemy that is not a mission target
+5 requisition
Destroy an unstarred target
+5 requisition
Destroy an unstarred ally that is not a mission target
−10 requisition
Destroy a 1★ non-allied target
+25 requisition
Destroy a 2★ non-allied target
+50 requisition
Destroy a 3★ non-allied target
+75 requisition
Destroy a 4★ non-allied target
+100 requisition
Destroy a 5★ non-allied target
+125 requisition
Punchcards unlocked
Mutators in play
  • Aerial Distance T4Effects the precision of the Aerial Distance correction information
  • Aerial Distance T4Effects the precision of the Aerial Distance correction information
Briefing & in-mission comms
  • High Command to Iron Nest: Three enemy columns are converging on the river crossing. Counter-battery units are operational. Their response is a matter of time. . Destroy as many hostile elements as possible before counter-battery fire silences this position. . BE PREPARED: Counter-battery fire will commence once first shell lands. . ORDNANCE: AP rounds required for underground FDC positions. . NOTE: Three underground Fire Direction Centers are present. their destruction suspends the Counter Battery Timer. Hold these for moments when fire planning demands time. . IRON NEST - [GRID <turret>] . OBSERVATION ASSETS: [POINT <AllySpotter1>] - [GRID <AllySpotter1>] [POINT <AllySpotter2>] - [GRID <AllySpotter2>] [POINT <AllySpotter3>] - [GRID <AllySpotter3>] . Glory to Castile! ! ! - - -
  • [POINT <{ID}>] Spotted. Grid [GRID <{ID}>] . . .
  • COUNTER-BATTERY PROTOCOLS ACTIVE. . . ESTIMATE 10 MINUTES TILL EFFECTIVE ENEMY FIRE. . .
  • Initial Field Intelligence . . . . Reference Point [POINT <Alpha>]: Bearing [BEARING <AllySpotter1> <Alpha>]° from [POINT <AllySpotter1>] Distance [DIST <AllySpotter2> <Alpha>] from [POINT <AllySpotter2>] . [POINT <EnemyTarget1>]: Bearing [BEARING <Alpha> <EnemyTarget1>]° from [POINT <Alpha>] Bearing [BEARING <AllySpotter3> <EnemyTarget1>]° from [POINT <AllySpotter3>] . [POINT <EnemyTarget2>]: Bearing [BEARING <Alpha> <EnemyTarget2>]° from [POINT <Alpha>] Distance [DIST <AllySpotter1> <EnemyTarget2>] from [POINT <AllySpotter1>] . [POINT <EnemyTarget3>]: Bearing [BEARING <EnemyTarget2> <EnemyTarget3>]° & Distance [DIST <EnemyTarget2> <EnemyTarget3>] from [POINT <EnemyTarget2>] - - -
  • [POINT <{ID}>] Spotted. [BEARING <Spotter:1> <{ID}>], [DIST <Spotter:1> <{ID}>] from [POINT <Spotter:1>] . . .
  • [POINT <{ID}>] Spotted. Bearing [BEARING <Spotter:1> <{ID}>]° from [POINT <Spotter:1>] & Bearing [BEARING <Spotter:2> <{ID}>]° from [POINT <Spotter:2>]
  • Direct Hit! [POINT <{ID}>] Destroyed, <u>+5 Requisition.</u> - - -

requisition points.