Skirmish
Skirmish — Challenge: Counter battery timer
Three enemy columns converge on the river crossing. Counter-battery fire commences with the first shot, High Command requires maximum kills before the position is silenced.
Requisition
200
Powder charges
40
Medal slots
4
Punchcards unlocked
1

Map
Cartagena
Murcian coast, southeast Spain

3 sectors
This operation fields 2 armored targets — bring armor-piercing rounds alongside HE.
Priority targets are marked with armor or threat stars — clear those before mopping up soft entities.
Counts are reward events fired on completion.

Unaided Fire Distinction
Destroyed a significant number of targets without requisitioning any aerial reconnaissance.

Rapid Engagement Medal
Fired the first shot swiftly after receiving orders and destroyed a significant number of targets.

Ordnance Efficiency Cross
Achieved a high kills-per-shot ratio across a minimum of 20 enemy kills.

Unrelenting Volley Medal
Sustained consecutive kills across successive fire missions.
Bronze and silver thresholds for each are on the medals reference.
- Destroy an unstarred enemy
- +1 leaderboard points
- Destroy a 1★ enemy
- +2 leaderboard points
- Destroy a 2★ enemy
- +3 leaderboard points
- Destroy a 3★ enemy
- +4 leaderboard points
- Destroy a 4★ enemy
- +5 leaderboard points
- Destroy a 5★ enemy
- +6 leaderboard points
- Destroy an unstarred enemy that is not a mission target
- +5 requisition
- Destroy an unstarred target
- +5 requisition
- Destroy an unstarred ally that is not a mission target
- −10 requisition
- Destroy a 1★ non-allied target
- +25 requisition
- Destroy a 2★ non-allied target
- +50 requisition
- Destroy a 3★ non-allied target
- +75 requisition
- Destroy a 4★ non-allied target
- +100 requisition
- Destroy a 5★ non-allied target
- +125 requisition
- Aerial Distance T4Effects the precision of the Aerial Distance correction information
- Aerial Distance T4Effects the precision of the Aerial Distance correction information
- High Command to Iron Nest: Three enemy columns are converging on the river crossing. Counter-battery units are operational. Their response is a matter of time. . Destroy as many hostile elements as possible before counter-battery fire silences this position. . BE PREPARED: Counter-battery fire will commence once first shell lands. . ORDNANCE: AP rounds required for underground FDC positions. . NOTE: Three underground Fire Direction Centers are present. their destruction suspends the Counter Battery Timer. Hold these for moments when fire planning demands time. . IRON NEST - [GRID <turret>] . OBSERVATION ASSETS: [POINT <AllySpotter1>] - [GRID <AllySpotter1>] [POINT <AllySpotter2>] - [GRID <AllySpotter2>] [POINT <AllySpotter3>] - [GRID <AllySpotter3>] . Glory to Castile! ! ! - - -
- [POINT <{ID}>] Spotted. Grid [GRID <{ID}>] . . .
- COUNTER-BATTERY PROTOCOLS ACTIVE. . . ESTIMATE 10 MINUTES TILL EFFECTIVE ENEMY FIRE. . .
- Initial Field Intelligence . . . . Reference Point [POINT <Alpha>]: Bearing [BEARING <AllySpotter1> <Alpha>]° from [POINT <AllySpotter1>] Distance [DIST <AllySpotter2> <Alpha>] from [POINT <AllySpotter2>] . [POINT <EnemyTarget1>]: Bearing [BEARING <Alpha> <EnemyTarget1>]° from [POINT <Alpha>] Bearing [BEARING <AllySpotter3> <EnemyTarget1>]° from [POINT <AllySpotter3>] . [POINT <EnemyTarget2>]: Bearing [BEARING <Alpha> <EnemyTarget2>]° from [POINT <Alpha>] Distance [DIST <AllySpotter1> <EnemyTarget2>] from [POINT <AllySpotter1>] . [POINT <EnemyTarget3>]: Bearing [BEARING <EnemyTarget2> <EnemyTarget3>]° & Distance [DIST <EnemyTarget2> <EnemyTarget3>] from [POINT <EnemyTarget2>] - - -
- [POINT <{ID}>] Spotted. [BEARING <Spotter:1> <{ID}>], [DIST <Spotter:1> <{ID}>] from [POINT <Spotter:1>] . . .
- [POINT <{ID}>] Spotted. Bearing [BEARING <Spotter:1> <{ID}>]° from [POINT <Spotter:1>] & Bearing [BEARING <Spotter:2> <{ID}>]° from [POINT <Spotter:2>]
- Direct Hit! [POINT <{ID}>] Destroyed, <u>+5 Requisition.</u> - - -
requisition points.




