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Pyro / Incendiary (PYRO)

Pyro / Incendiary (PYRO)

PYRO

Incendiary pyrotechnic shell; sets a wide area alight.

Stats
Damage0
Base speed0.7
Impact radius1
Projectiles1
H. dispersion0
V. dispersion0
Max powder charge6
Default charge3
Powder charge → range
ChargeMinMaxSpeed ×
1050.30
20100.44
30150.58
40200.72
50250.86
60301.00

The powder-charge range table is identical for every shell — charge sets distance, not the payload. What changes between shells is the damage and blast below.

Work out the firing solution for PYRO at any range.

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How PYRO compares
Damage
AP(Armor / bunkers)
2
HCHE(Heavy blast)
1
HE(Fragmentation)
1
PYRO(Incendiary)
0
PGAS(Gas — area denial)
1
STAR(Illumination)
0
SMK(Smoke screen)
1
TGAS(Gas — suppression)
1
EMPT(Practice)
1
Blast radius
AP(Armor / bunkers)
0.15
HCHE(Heavy blast)
0.55
HE(Fragmentation)
0.25
PYRO(Incendiary)
1
PGAS(Gas — area denial)
0.75
STAR(Illumination)
0.2
SMK(Smoke screen)
1
TGAS(Gas — suppression)
1
EMPT(Practice)
1